Sessions

A session is a booked, focused engagement conducted by video conference, typically one to two hours. Before the call, you submit a preparation package: a geometric file of the relevant head scan or base form, thickness specifications for protective or foam layers, and plan-view sketches or references indicating the desired external silhouette. During the session, the parametric system runs server-side and pushes a live mesh to a WebGL viewer in your browser — no plugin, no installation required. Geometry updates in near real-time as direction is given. Outputs are available for download before the session ends.

Sessions are booked video calls, typically one to two hours. You submit a head scan, protection layer specifications, and silhouette references beforehand. During the session, parametric geometry updates live in a browser-based viewer on your end — no software required. Outputs are generated and made available for download at milestone points within the session. What leaves the call is a clean, constraint-aware helmet blank: shells, concentric layers, and styling surfaces ready to go directly into your workflow.

A competent surfacer, working from a clay model, can take days to produce a production-ready helmet surface blanks. A session here produces the equivalent in an afternoon — constraint-aware, parametrically precise, and ready for render, prototype, or engineering handoff. The format is a booked video session. You bring a head scan, layer thickness specifications, and reference sketches. The geometry if created by a skilled technician, bespoke at your direction. Mesh and NURBS outputs are available for download within the session interface during the call.